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The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey - GENERAL
  • 07/25/25 - In The Well:
    • Added fade-in text for combat rolls.
    • Fixed minor formating problems.

  • 07/24/25 - In The Outer Ruins:
    • Added closing image.
    • Increased Withered Claw chance from 33% to 50%.
    • Removed the Wraith Lord pursuing you if you fail.

  • 07/15/25 - In The Journey to New Earth:
    • Now, you can't use booster rockets when you have a fleet of ships.

  • 07/14/25:
    • Fixed a few bugs with free trials, including the one where the magic portal didn't apply its discount when converting.
    • Reduced the cost of the Magic Portal to 50 from 99.

  • 07/12/25 - In The Journey to New Earth:
    • Mini events where bandits steal fuel, or the ship minorly malfunctions, now don't happen if fuel or hull are very low.
    • The Benevolent Monks show up more often now, not just when you are out of fuel and hull, but when low.
    • Reduced the amount of supplies the Bandits demand to 500, down from 1000.
    • The people you deliver the Second Prophet's messages to now give you a little reward.

  • 07/11/25 - In The Journey to New Earth:
    • Put special location things into a more prominent side box.
    • Made it easier to find the 4th, 5th and 6th Prophets.
    • Added reminder text for shrine requirements on the welcome screen, if you are doing that task.

  • 07/7/25 - In The Ancient Catacombs:
    • Created new end game images.
    • Replaced mice with bone piles.
    • Made Noxious Fumes and Dark Sepulcres start appearing 20 levels lower each.
    • Rearranged combat boxes and results for clarity.

  • 07/7/25 - In The Sulphur Mines:
    • Shortened and highlighted opening text.
    • Fixed a minor bug with the thermal converter.

  • 07/4/25 - In The Ruins of Ashkelon:
    • Now when you turn junk into are, you get XP equal to 1/4 of the junk used.
    • Now you can only see other heroes if they have close to the same number of turns as you, to make their appearance more special and dynamic.
    • When talking to heroes, they can do a few more helpful things, as well as give experience when they tell about themselves.
    • You can now drink the potion of etherealness to escape encounters.

  • 07/3/25 - In The Ruins of Ashkelon: added powers and items lighting up when used.

  • 07/2/25 - In The Ruins of Ashkelon:
    • Added new pop-up box with information about tasks and searches. It is used with opening doors, jumping across chasms, gossiping at the desert camp, reading runic writing, searching the garden, chatting with the hermit.
    • Changed the code for finding stuff in the garden, so it works with the pop-up box.
    • Added more feedback to what eating the fruit does for you.

  • 07/1/25 - In The Journey to New Earth:
    • Added two new items: Nanites, and Pyrellian Gold.
    • Added a new planetary encounter: abandoned settlement.
    • Increased the amount of junk you get from mining asteroids by 100.

  • 06/30/25 - In The Ancient Catacombs:
    • Added new, hard to get items: the Runesword and the Helm of Might.

  • 06/29/25 - In The Ancient Catacombs:
    • Added win/loss highlighting for Amulet of Holy Light results.
    • Changed combat results display for clarity.

  • 06/25/25 - In The Ancient Catacombs:
    • Highlighted goals text in opening story.
    • Made a new image for the opening.

  • 06/23/25 - In The Ancient Catacombs:
    • Renamed some locations to be more evocative.
    • Added a few locations for lower down.
    • Now some locations and dressings give you bonus gold if you find gold there.

  • 06/23/25 - In The Well:
    • Added highlighting to the wall crack encounter, to draw attention to the rewards.
    • Highlighting gold and XP gained now.
    • Now, if you get the ethereal cloak, it also boosts your HP, as well as your maxHP.

  • 06/22/25 - Free trials working again, but also not available until a player has completed at least one other game.

  • 06/20/25 - In The Well:
    • Added highlighting to the intro text to help a player focus on the goals.
    • Fixed a common bug (that was there for at least 10 years!) where if you clicked the help link during an encounter, the return link got a 404 page not found error.
    • Fixed a rare bug that occured 1 in 100 times when wishing at the basin.
    • Put powers into a side box, below items, and changed the highlighting for when either items or powers are used.

  • 06/12/25 - In The Outer Ruins:
    • The windows in the tower now only bring good or neutral things.

  • 06/11/25 - In The Outer Ruins:
    • Added clues about what the SnakeTooth Amulet and Jackal Jawbone do.
    • Now, if you could auto-defeat an enemy, even if it has a special power, you defeat it and avoid the encounter.
    • Increased the chance the altar breaks a curse to 90% from 35%.
    • Increased the chance the mystic runes break a curse to 25% from 20%.
    • Now, if something tries to break a curse and fails, the game lets you know.
    • Increased the chance the Medkit heals the flesh-rotting disease to 90% from 50%.
    • Now, if something tries to heal the flesh rotting disease and fails, the game lets you know.

  • 06/10/25 - In The Journey to New Earth:
    • Added highlighting to the special things you can find in a location.
    • Made it so you can't get a random encounter if you are trying to interact with a prophet, since it seems too anti-climactic.
    • If you give out supplies and the city poverty can't drop because of corruption, you get a small bonus of compassion now, for trying to help.

  • 06/09/25 - In The Journey to New Earth:
    • Added info box when exploring the eerie ruins, and made it get more and more likely that you will find the special thing there as you explore.
    • Once you pay or try to convert the patrol, galactic patrol, city guards or pirates, it resets the chance of encountering them again.
    • Decreased the rate at which cities gain corruption and poverty.

  • 06/06/25 - In The Journey to New Earth:
    • Added info box to the 7th prophet, to show junk and fuel.
    • Added some highlights to other encounters.
    • Changed the Pirates encounter so that when you surrender, they only take 1/2 half your cargo instead of all of it, and also if you fail to convert them, they take all of a random type of your cargo.
    • Reduced the chance of shrines degrading from 5% to 3% a turn.

  • 06/04/25 - In The Journey to New Earth:
    • Added light up bars on main screen to show gains and losses.
    • Added opening and closing graphics.
    • Now shows possible damage amount on Asteroids and Ion Cloud encounters, to help make the choices clearer.
    • Added highlighting for: Alien Artifact, Alien Life-Form, Booster Rockets, Maintenance Gear, Security Pass, Mining Lasers, as well as to many encounters.
    • Reduced the fuel needed to avoid asteroids from 5 to 10 to 3 to 6.
    • Reduced the fuel needed to avoid ion cloud from 5 to 10 to 3 to 5.
    • Added an infobox to the first Prophet to make trading junk for fuel clearer.
    • Changed 'Other' to 'Gear' as the name of an option when salvaging from a wrecked ship.
    • Changed the Shady Person to a Salvager, and made it so it always at least gets you a little fuel.
    • Added more info and formatting to many encounters, to make it look better and be clearer about what the results might be.

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