Recent Changes

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  • 11/02/15 - In The Sandy Wastes:
    • Added showing current powers when at an encounter where you can get powers.
    • Swapped the numbers for trading salt with the traders, so salt is more valuable than water now.
    • Added disabled buttons for actions not avaible.
    • Fixed typos.
  • 07/27/15 - In The Sandy Wastes:
    • Made it responsive for playing on mobile devices.
    • Added stats boxes to giant lizard, bleached bones, oasis, mystic, lake, bunker, shrine, traders and sandstorm encounters.
    • Added 'You have a feeling...' to alert you to upcoming fixed encounters.
    • Now you can't accidentally miss fixed encounters when you lose turns from digging in at the sandstorm, or running away from the giant lizard.
    • Removed losing people at the sandstorm.
    • Shows what you will lose if you run or dig in at the sandstorm.
    • Halved the number of turns lost to digging-in at the sandstorm.
    • Increased tranquility bonus to 100, from 75, when relaxing at the oasis.





  • 10/06/10 - In The Sandy Wastes:
    • Added visual warning system for when you are going to run out of supplies in a few turns, are over carrying capacity, or don't have enough people to bring all your sleds when you move.
    • Ant power now lets you send 25 questers at a time, instead of the former tedious 5.
    • Now, you build as many sleds at a time as you have junk and labor for, instead of just one per click.
    • Shelters cost less junk to build the longer you have been camped.
    • When you have no, or very few people, it is much easier to find new people when wandering.
    • Fixed a bug where the wandering lizard would show up sometimes right as you broke camp.

  • 07/24/09 - In The Sandy Wastes: reformatted and added whitespace to the main screen and encounter screens, to make it easier to read and more clear.


  • 10/22/07 - In The Sandy Wastes: Added a penalty of lost turns for running from the lizard.

  • 09/05/06 - New online game added: The Sandy Wastes.





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