Recent Changes

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  • 10/13/14 - In The Well:
    • The Wall Crack encounter has been re-designed, to be much more useful and obvious what the choices are.
    • The murky pool choices have changed dramatically, as well as the description.
    • The murky pool has been made into a randomly occuring encounter, instead of a fixed one.
    • Added floating item list to main display.
    • Changed the monster and treasure percentages to round down to the nearest 5%, to make it easier to understand what is happening with them.
    • Fixed some minor bugs in exploring.
  • 10/11/14 - In The Well:
    • Removed the upper limit on getting xp from the scroll in the nest, and increased the amount of experience awarded by 150.
    • Increased the amount of coins found in the nest, and made it a constant, instead of by level.
    • Added an experience bonus if you wish at the fountain and nothing else happens.
    • Added a few more options to get as a result of a wish at the fountain.
    • "Greyed-out" options at the fountain if they aren't helpful.
    • Bribing a monster will now skip all special abilities it has, except for fearsome.
    • Imp choices now show consequences.
    • Ignoring the imp now sends you up 3 to 5 levels instead of 4 to 7.
    • The imp now demands half as much gold as previously.
    • Blessing now protects you from being cursed.
    • Made Treasure Chambers and Coffins findable from going down a level, instead of only when exploring a level.
    • Increased the bonus experience you get for fighting monsters with special abilites by at least double.
    • Changed the cost to train up your stats with the champion to 150, instead of 400.
    • Changed the cost of buying items from the magician to 250, instead of 500.
    • Added a closing picture.
  • 10/03/14 - In The Subterranean Realms:
    • Increased the font size in the main text area, and increased the size of the main text area.
    • Replaced finding 'moments of peace' with finding gems.
    • Removed '*'s from monster names.
    • Changed 'drive off' to 'defeat'.
    • Changed combat experience to 3 stats: prowess, toughness and stamina.
    • Reduced the items needed when exploring the Caves to 1 rope instead of 1 torch and 1 rope.
    • Reduced the items needed when exploring the Lower Caves to 1 torch and 1 rope instead of 1 torch and 2 rope.
    • Replaced finding 'nothing' in the sewers with finding torches, rope and keys.
    • Now, when a monster resists your attack, you get +.5 prowess, for trying.
    • Changed the Rat Lord in the Rats Nest to a Giant Rat, and made it take no herbs to fight, but more energy.
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