Recent Changes

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2024 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004 - 2003 - 2002 - 2001 - See all Changes - The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey - GENERAL
  • 12/22/15 - In The Forgotten Forest:
    • 3 in a row matches for many spaces in the forest.
    • 3 new powers!
    • Hermit only gives 6 of 7 items per game, to give variety and replayability overall.
    • 10 new verbs for poems and sayings.
    • The stats boxes light up and dim as your stats change, like the other games.
    • Out of turns box floats left now.
    • Re-formatted it to fit on iphone screens better.
  • 11/23/15 - Added opening and closing images to The Ancient Catacombs.
  • 11/17/15 - In The Forgotten Forest:
    • The Hermit now shows you a way out of the cave if he does nothing else for you.
    • New side text box for poems, sayings and Hermit reward.
    • Added bonus turns for making a poem or saying.
    • Poem and saying chance doesn't go over 100% now.
    • Showing more detail about trying to make a poem or saying.
  • 11/13/15 - In The Ruins of Ashkelon:
    • When you try and open a door, or jump a chasm, it now shows your chance of doing it.
    • Doubled the rate at which heroes get bored talking to you.
    • Added a 'savings throw' against your charisma to re-engage a person who would have gotten bored of you otherwise.
    • The chance of a hero teaching you something if they can is boosted by your charisma.
    • Decreased the size of xp bonus per point the hero is ahead of you, but increased the difference range. This means that they need to be 5 times as high ahead of you to give you the same stat boost, and that it comes down in value in smaller, 10 pt, chunks.
    • Bonus turns for gaining a stat are now 3, but it doesn't use up a turn to boost a stat.
    • Fixed a few layout and control bugs.
  • 11/09/15 - In The Sulphur Mines:
    • Total supplies recovered from all wins now recorded.
    • Disabled buttons instead of hr blocks for actions you can't currently do.
  • 11/05/15 - In The Ancient Catacombs:
    • Redid main layout to add floating boxes for items and kings defeated.
    • Reformatted combat screens for clarity.
    • Fixed bug where demons could drain you to negative energy.
  • 11/02/15 - In The Sandy Wastes:
    • Added showing current powers when at an encounter where you can get powers.
    • Swapped the numbers for trading salt with the traders, so salt is more valuable than water now.
    • Added disabled buttons for actions not avaible.
    • Fixed typos.
  • 10/26/15 - Updated all 11 icons for stage 3 of the game, The Alien Journey.
  • 10/23/15 - In The Well:
    • Even more back button error code.
    • Help text about gaining skill points shown the first time you get some.
    • Reduced bonus turns from gaining a skill point from xp to 3 instead of 4.
  • 10/22/15 - In The Ruins of Ashkelon:
    • Added opening and closing pictures.
    • Shows a little bit of detail about encounters to other players, when in recent players list.
    • Back-button error handling.
  • 10/17/15 - Added opening and closing images to The Subterranean Realms.
  • 10/16/15 - In The Alien Journey:
    • Updated icons: amoeba, comet, all asteroids, crevasse.
    • Added a pop-up box that announces when you get to a new stage.
  • 10/09/15 - In The Great Desert:
    • New encounter: Sand Barge!
    • Increased the amount of Knowledge you can get from the mystic, and increased the minimum to 25.
    • Changed focus to % display.
    • Small amount of Baboon feedback shown now.
    • Added robuster error handling for back button errors.
  • 10/05/15 - In The Subterranean Realms:
    • Made it responsive for playing on mobile devices.
    • Added minor error handling for back button errors.
  • 10/02/15 - In The Outer Ruins:
    • Resting at home now gives you 15 to 30 health back, instead of 4 to 8.
    • Responsive for mobile! Plays on phone or tablet better.
    • Shows more details in the recent player screens when at an encounter.
    • Disabled buttons added for when you can't do an action, so the interface looks better and is more stable.
    • Made the winning roll in an encounter visually larger, so it is easier to scan for.
    • Fill up bar for health.
    • Robuster back-button error-handling.
  • 09/23/15 - In The Alien Journey:
    • Made it responsive for playing on mobile devices.
    • Added one opening and four closing images.
  • 09/21/15 - In The Ancient Catacombs:
    • New Item: Bloodstone.
    • Added auto-defeating monsters which you could have fought without losing, to speed up the game some.
    • Stone altar can give you items from 20 levels lower now.
    • Runic shield breaks 5% less often.
    • Increased xp bonus for defeating monsters with special abilities by 0 to 50, depending on the power.
    • Increased the impact monsters flee amount has on danger adjustment. It was every 15% was -1, now it's every 10% is -1.
    • On recent players listing, catacombs players now show which monsters they are fighting.
    • Added disabled buttons on main screen for actions you can't currently perform.
    • Adjusted help text to match current stat names.
  • 09/14/15 - In The Western Dunes:
    • Made it responsive for playing on mobile devices.
    • Added opening and closing images.
  • 09/09/15 - Doubled the credits you get per dollar paid, so now its 4 credits per dollar.
  • 09/07/15 - In The Ancient Catacombs:
    • Made it responsive for playing on mobile devices. This is the last one to be converted! Yay!
    • Reduced bonus turns from gaining a skill point from xp to 3 instead of 4.
    • Made it so using a skill point doesn't use a turn.
    • Combat Roll results highlighted by who wins, to make it much more obvious.
    • Robuster back button error checking.
  • 08/31/15 - In The Forgotten Forest:
    • Updated graphics for the bird, ruins, Mouse, Lightning, Rain, Clouds, Grapes, Flower, Tower and Stream.
    • Relocated the information for the Hermit's quest to a better place.
  • 08/23/15 - In The Journey to New Earth:
    • Made it responsive for playing on mobile devices.
    • Added special encounters text to the recent players listing while a player is playing.
    • On pirate, asteroid, and ion cloud encounters, it now shows how much fuel you will burn if you try to avoid them.
    • Added stats box to Guide encounters.
    • Re-arranged trading post and stardock screens to make them clearer.
  • 08/19/15 - In The Forgotten Forest:
    • Made it responsive for playing on mobile devices.
    • Added opening and closing pictures.
    • Brightened link colors to make them more readable.
  • 08/14/15 - Added highlighting to the news entries, instead of the old '***'.
  • 08/14/15 - Increased the time it shows recent players on this list to the last 60 minutes, up from the last 20 minutes.
  • 08/14/15 - Hid the game designer's rating from the top players lists.
  • 08/10/15 - In The Lost City:
    • Made it responsive for playing on mobile devices.
    • Added opening and closing pictures.
    • Added a knowledge reward for finding each place initially.
    • Made it so you can't lose thoughtful when you gain knowledge of less than 25 for something.
  • 08/05/15 - In The Ruins of Ashkelon:
    • Made it responsive for playing on mobile devices.
    • Changed the layout of the main screen to have floating boxes to the left and right, to show powers, items and skill boosts.
    • Fixed a bug where not all bonuses were being shown when fighting a demon.
    • Adjusted many layout details and minor bugs.
  • 07/30/15 - Reset the high scores for The Well.
  • 07/30/15 - Reduced the maximum bets allowed in the saloon, based on how many buildings you have built. Now, the more you have built, the more you can bet.
  • 07/27/15 - In The Sandy Wastes:
    • Made it responsive for playing on mobile devices.
    • Added stats boxes to giant lizard, bleached bones, oasis, mystic, lake, bunker, shrine, traders and sandstorm encounters.
    • Added 'You have a feeling...' to alert you to upcoming fixed encounters.
    • Now you can't accidentally miss fixed encounters when you lose turns from digging in at the sandstorm, or running away from the giant lizard.
    • Removed losing people at the sandstorm.
    • Shows what you will lose if you run or dig in at the sandstorm.
    • Halved the number of turns lost to digging-in at the sandstorm.
    • Increased tranquility bonus to 100, from 75, when relaxing at the oasis.
  • 07/22/15 - Added opening and closing images to The Sulphur Mines.
  • 07/16/15 - In The Sulphur Mines:
    • Made it responsive for playing on mobile devices.
    • Changed layout and coloring.
    • Now the stats rows light up if they have been changed on a turn.
    • Added a message about finding a back-up battery if you already have one. You get some energy, but not a second back-up battery.
  • 07/06/15 - Added opening and closing images to The Celestial Tower.
  • 06/25/15 - In The Well:
    • New Encounter: Glowing altar.
    • Added 3 new powers: Alert, Observant and Shining Aura.
    • The Amulet of Willpower now stops you from running from fearsome enemies.
    • Monster bonus powers don't appear til after level 10 of the Well now.
  • 06/21/15 - In The Great Desert:
    • Added stats box to sandstorm, and text saying what each choice does.
    • Reduced the amount of stuff you might lose from the sandstorm to 1/3 of your total stuff, down from 1/2.
    • Changed the amount of junk needed to build shelters at the sandstorm, a little less of your total junk and a little more of your total food.
    • Removed losing people from the sandstorm.
    • Made it so that if you lose turns to an encounter (like digging in for the sandstorm), it doesn't skip over special fixed encounters.
    • Added Burial Ground encounter.
  • 06/15/15 - In The Great Desert:
    • Added 'you have a feeling' to warn you of upcoming special encounters.
    • Increased the tranquility reward at the Oasis, the Ruins and the Bleached Bones.
    • Added new mini-stats box to some encounter screens, to help you make more informed choices.
    • Now shows % chance to teach the traders.
    • Added Analyze Game State link, and included food per turn in the analysis.
  • 06/10/15 - In The Great Desert:
    • Added opening and closing pictures.
  • 06/08/15 - In The Celestial Tower:
    • Made the main screen resposive for mobile.
    • When you can't pay the requirements for a level, the things you can't pay for are shown in red, to alert you so you don't have to refer to the inventory list as much.
  • 06/03/15 - In The Great Desert:
    • Made the main screen resposive for mobile.
    • Added light up stat changes on main screen.
  • 05/29/15 - In The Well:
    • Tripled xp from the Crown of Kowledge.
    • Ring of Regeneration renamed to Ring of Vitality, and protects you from curses and imps as well now.
    • Added 600 gold bonus for reaching the bottom of The Well.
    • Increased gold found with bracelet of light to 1/2 normal finds instead of 1/3.
    • Put special encounter check before monster check, so things like altars, basins, treasure chambers, and so forth, show up much more often.
  • 05/26/15 - In The Well:
    • Reduced the base amount of gold sulfurous enemies destroy, by more than half.
    • Streamlined combat results to make them responsive design for mobile.
    • Made combat results roll result larger for the winner, to highlight it.
  • 05/24/15 - In The Well:
    • Removed the goals from the main screen and put in a link to show them.
    • The people that show up to sell you stuff have been given a new floating box to the right, as well as pictures of each person.
    • Streamlined some text at end of game.
    • Added whitespace to combat results page.
  • 05/23/15 - Reformatted the hero roster to make it work with responsive design for mobile phones. Along the way, streamlined the turns clock!
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