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The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey -
GENERAL
- 07/1/25 - In The Journey to New Earth:
- Added two new items: Nanites, and Pyrellian Gold.
- Added a new planetary encounter: abandoned settlement.
- Increased the amount of junk you get from mining asteroids by 100.
- 06/30/25 - In The Ancient Catacombs:
- Added new, hard to get items: the Runesword and the Helm of Might.
- 06/29/25 - In The Ancient Catacombs:
- Added win/loss highlighting for Amulet of Holy Light results.
- Changed combat results display for clarity.
- 06/25/25 - In The Ancient Catacombs:
- Highlighted goals text in opening story.
- Made a new image for the opening.
- 06/23/25 - In The Ancient Catacombs:
- Renamed some locations to be more evocative.
- Added a few locations for lower down.
- Now some locations and dressings give you bonus gold if you find gold there.
- 06/23/25 - In The Well:
- Added highlighting to the wall crack encounter, to draw attention to the rewards.
- Highlighting gold and XP gained now.
- Now, if you get the ethereal cloak, it also boosts your HP, as well as your maxHP.
- 06/22/25 - Free trials working again, but also not available until a player has completed at least one other game.
- 06/20/25 - In The Well:
- Added highlighting to the intro text to help a player focus on the goals.
- Fixed a common bug (that was there for at least 10 years!) where if you clicked the help link during an encounter, the return link got a 404 page not found error.
- Fixed a rare bug that occured 1 in 100 times when wishing at the basin.
- Put powers into a side box, below items, and changed the highlighting for when either items or powers are used.
- 06/12/25 - In The Outer Ruins:
- The windows in the tower now only bring good or neutral things.
- 06/11/25 - In The Outer Ruins:
- Added clues about what the SnakeTooth Amulet and Jackal Jawbone do.
- Now, if you could auto-defeat an enemy, even if it has a special power, you defeat it and avoid the encounter.
- Increased the chance the altar breaks a curse to 90% from 35%.
- Increased the chance the mystic runes break a curse to 25% from 20%.
- Now, if something tries to break a curse and fails, the game lets you know.
- Increased the chance the Medkit heals the flesh-rotting disease to 90% from 50%.
- Now, if something tries to heal the flesh rotting disease and fails, the game lets you know.
- 06/10/25 - In The Journey to New Earth:
- Added highlighting to the special things you can find in a location.
- Made it so you can't get a random encounter if you are trying to interact with a prophet, since it seems too anti-climactic.
- If you give out supplies and the city poverty can't drop because of corruption, you get a small bonus of compassion now, for trying to help.
- 06/09/25 - In The Journey to New Earth:
- Added info box when exploring the eerie ruins, and made it get more and more likely that you will find the special thing there as you explore.
- Once you pay or try to convert the patrol, galactic patrol, city guards or pirates, it resets the chance of encountering them again.
- Decreased the rate at which cities gain corruption and poverty.
- 06/06/25 - In The Journey to New Earth:
- Added info box to the 7th prophet, to show junk and fuel.
- Added some highlights to other encounters.
- Changed the Pirates encounter so that when you surrender, they only take 1/2 half your cargo instead of all of it, and also if you fail to convert them, they take all of a random type of your cargo.
- Reduced the chance of shrines degrading from 5% to 3% a turn.
- 06/04/25 - In The Journey to New Earth:
- Added light up bars on main screen to show gains and losses.
- Added opening and closing graphics.
- Now shows possible damage amount on Asteroids and Ion Cloud encounters, to help make the choices clearer.
- Added highlighting for: Alien Artifact, Alien Life-Form, Booster Rockets, Maintenance Gear, Security Pass, Mining Lasers, as well as to many encounters.
- Reduced the fuel needed to avoid asteroids from 5 to 10 to 3 to 6.
- Reduced the fuel needed to avoid ion cloud from 5 to 10 to 3 to 5.
- Added an infobox to the first Prophet to make trading junk for fuel clearer.
- Changed 'Other' to 'Gear' as the name of an option when salvaging from a wrecked ship.
- Changed the Shady Person to a Salvager, and made it so it always at least gets you a little fuel.
- Added more info and formatting to many encounters, to make it look better and be clearer about what the results might be.
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