Recent Changes

Arcane Journeys / Home - Log In
Changes - News
2024 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004 - 2003 - 2002 - 2001 - See all Changes - The Well - Great Desert - Lost City - Ruins - Forgotten Forest - Western Dunes - Catacombs - Sandy Wastes - Outer Ruins - New Earth - Celestial Tower - Sub. Realms - Mines - Alien Journey - GENERAL
  • 11/16/06 - In The Sub. Realms: Monsters sometimes drop items when driven off.
  • 10/02/06 - In The Well:
    • The Bracelet of Light now gives you a 1% more chance to find each non-ethereal item, and also a 1% decrease to the chance of encountering an imp.
    • The Bone Shield now stops 1 more damage per use, and possibly 2 more.
    • The Crown of Knowledge now gives 25 to 50 experience a turn, instead of 15 to 30, and also gives you a 10% chance to find a secret passage and avoid a monster you otherwise would have encountered.
    • The scroll of knowledge, potion of vitality and elixir of skill now give the equivalent of 1, 2 and 2 more skill points respectively.
    • Added the ability to train 10 turns in a row with one click.
  • 09/25/06 - In The Journey to New Earth:
    • The information about the location you are at has been reformatted, and more is shown about the places you can go from there, to lessen hunt and peck navigating.
    • Added a new encounter: A derelict ship.
    • If you succeed at talking with pirates, your reward is sometimes much greater, and always a little better than previously.
    • If you fail to convert (convert/debate/talk/discuss) an enemy, Humility gives you a 25% chance that they will overlook it and ignore you.
    • Encountering space encounters without moving uses fuel now.
    • When you can't feed your followers in space, they depart in escape pods, and cause confusion as they go, which causes you to use more turns.
    • When in the last stage of the game, radioing the first prohpet for emergency fuel now takes extra turns based on how big your fleet of ships is.
    • You get less virtue as a reward if you reduce the corruption in a city that already has low corruption.
    • Cities regenerate poverty and corruption at 10 to 20 times their previous rate.
  • 09/05/06 - New online game added: The Sandy Wastes.
  • 09/02/06 - Added screen shots page.
  • 05/21/06 - In The Sub. Realms: When exploring the deep caves or the sulphur vents, you can't get 'a moment of peace'. Instead you get a bag of gems.
  • 05/13/06 - In The Well:
    • Added an experience bonus for defeating higher strength monsters who do a damage bonus if they win.
    • The imp now demands more gold the lower you go in the Well. The demands range from 300 to 500 gold.
  • 03/03/06 - In The Well:
    • Added an Ethereal Shield.
    • Added archetype pictures for encounters.
  • 02/28/06 - Added two new options to player accounts: 1) force low turns, which lets you force a lower turn limit per day, so you can play through all turns a day if you like to feel a sense of completion; 2) Force minibrowsing, which reduces the site some for cell-phone or pda browsers.
  • 02/19/06 - In The Sub. Realms: Reduced the number of times needed to fully explore a level to 16 from 20, and also increased the fighting bonus you get for the number of monsters defeated to 1 for every 2 from 1 for every 5. Both of these changes should reduce the average number of turns per game, and knock some turns off the best scores.
  • 01/29/06 - In The Well: Free heroes start with the same stats every time, so people don't delete and restart until they get stats they like.
  • 01/29/06 - In The Ruins of Ashkelon: Every 5 Charisma gives you 5% discount when trading junk for items.
  • 01/18/06 - In The Ruins of Ashkelon:
    • Added 4 new items: shovel, magic rope, a potion, and exotic herbs.
    • The scarab now wants to be dropped at random spots, instead of always at the dunes. It is like a short quest.
    • Regeneration now works after an encounter.
  • 01/04/06 - Added a 20% discount if you build all remaining buildings at once, if there are more than 2 left to build.
  • 01/01/06 - In The Well: Now, if you can automatically defeat an encounter, you do it immediately on the action page, instead of having to go through the encounter sequence, to save some time.
More ways to keep track of Arcane Journeys: The Official Blog - FaceBook Page