How to Play

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The Sandy Wastes
Goal

Achieve the highest score possible in 1000 turns. Score is a total of Art + Tranquility + Knowledge.
Statistics

People: The more people you have, the more junk you can turn into art, the more tranquility you get from meditating, the more knowledge you get from wandering, and the more you can carry, but you also have to feed them more a turn. This number does not include you, it only represents your followers.
Sand Sleds: Sand sleds let you carry more, and find more stuff when you search the dunes. You need at least 1 person per sled, or will have to leave some behind.
Questers: How many of your people are out in the desert on their own, searching for things to bring back to the tribe. They find their way back easier if you don't move around.
Food: Your people eat some each turn.
Water: Your people drink some each turn.
Salt: Your people eat some each turn.
Junk: You turn junk into art, and build sand sleds with it.
Total carried: How much stuff you are carrying, and how much total stuff you can carry. If you have more stuff than you can carry, you will be forced to leave some behind if you move.
Focus: How focused you are for meditating. The higher the focus, the better the results.
Knowledge: The higher this is, the better you can perform your tasks.
Art: How much art you've made so far.
Tranquility: How tranquil you are. Mostly gotten from meditating.
Actions

Wander: Wander around, gaining knowledge and encountering things.
Scavenge: Search for junk and food.
Water: Search for water and salt.
Quest: Send some people into the dunes to look for stuff.
Meditate: Produce tranquility.
Make Art: Make art from junk.
Build Sled: Build a sand sled.
Tips

Have enough food, water and salt: If you run out of supplies, people will leave, so keep an eye on how long until you can't support them.
Knowledge: Knowledge is very important, as it increases your ability to do other things, including make art, tranquility, and scavenge.
Changes per turn: The column to the right of the column which shows your current statistics shows how much each statistic has changed on the current turn. If it is blank, then it hasn't changed.